Designing with Slime Mold: Physarum polycephalum

Your task is to figure out how to inspire
 the slime mold to grow and make a pattern of your choice in a petri dish. (YouTube video inspiration:

Chemical stimulant* (your choice) 
2% Agar Petri dishes
Physarum polycephalum
* must be approved by teacher

1. Read through the references for inspiration before coming to class. Make sure you take some notes to share tomorrow in class.
2. Discuss what you have learned with your lab group.
3. Pick a design, tape to the outside bottom of the 2% agar petri dish.
4. Design a protocol to "motivate" the slime mold to follow your pattern.
5. Pick a method to record and share your slime mold's progress for the next 2-3 days. (who's babysitting?)

1. in, t. s. (n.d.). Slime Molds. Utah State University: Intermountain Herbarium. Retrieved June 21, 2012, from
2. Jacobson, R. (n.d.). Slime Molds: No Brains, No Feet, No Problem| PBS NewsHour . PBS: Public Broadcasting Service. Retrieved June 21, 2012, from
3. Plasmobot Computer Runs on Slime Mold : Discovery News. (n.d.). Discovery News: Earth, Space, Tech, Animals, History, Adventure, Human, Autos. Retrieved June 21, 2012, from
4. Slime Mold Beats Humans at Perfecting Traffic Networks | LiveScience . (n.d.). Science News – Science Articles and Current Events | LiveScience . Retrieved June 21, 2012, from
5. Amoeba-Inspired Network Design . (n.d.). Science . Retrieved June 21, 2012, from
6. Rules for Biologically Inspired Adaptive Network Design. Tero, et al. Science 22 January 2010: 439-442.DOI:10.1126/science.1177894  (